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About Neon Racer

Motivation

In conventional computer games users are focused on the screen rather than the real world. This reduces the range of actions and social collaboration. For years Augmented Reality research has redefined the possibilities of creating applications for entertainment [1, 2]. AR applications make it possible to enrich virtual games with the social aspects of traditional board games. Users can share the gaming environment and explore the possibilities of the augmented world together. This demo shows a possibility to boost social interaction in an open environment such as conferences, festivals, shopping malls or museums. In this demo we use novel technology to create an opportunity for social interaction using an intuitive racing action game.

The Neon Racer Game

A benefit of transporting racing games to AR is the ability to include the physical reality into the game. Neon Racer creates a rich gaming experience by using everyday objects in an unusual way. The physical world acts as the setting of a racing game for up to four players. The world is selectively augmented with the player’s vehicles, which are controlled with gamepads.
The racing course itself is defined by virtual checkpoints. Real objects placed on the course act as obstacles in the game. The position and edges of physical objects are detected using a camera and natural feature tracking. Players have to maneuver their vehicles past these objects and through the checkpoints.
Both users and spectators can move objects around the course. Thus usually passive bystanders can actively contribute to the outcome of the race and even take sides. This increases the social interaction and fun for players and spectators alike.
As an additional feature, the users shape the soundtrack as they play. The soundtrack of the game is created and influenced by the number of vehicles involved in the game and their speed.
Neon Racer incorporates novel rendering techniques (motion line particles) to enhance the user’s experience.

Acknowledgement

The authors would like to express their gratitude to Mandala Weber of Circled Cube for the sound design and Ars Electronica Center for supplying hardware for the table based setup.

 

 

 
inside the table
 
ines' particle systems
 
 
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Neon Racer Development Team 2005 - 2006